Quick Answer
The cross product of a = ⟨a₁, a₂, a₃⟩ and b = ⟨b₁, b₂, b₃⟩ is ⟨a₂b₃ − a₃b₂, a₃b₁ − a₁b₃, a₁b₂ − a₂b₁⟩. For a = ⟨2, 3, 4⟩ and b = ⟨5, 6, 7⟩, a × b = ⟨-3, 6, -3⟩, with magnitude √54 ≈ 7.348469.
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Table of Contents
- Cross Product Calculator
- Quick Answer
- Related Calculators
- How This Cross Product Calculator Works
- How to Use the Cross Product Calculator
- Core Formulas
- Key Terms
- Worked Example
- Real-Life Examples
- Cross Product vs Dot Product
- Cross Products of Unit Vectors
- Key Properties
- Common Mistakes to Avoid
- Frequently Asked Questions
- References & Sources
How This Cross Product Calculator Works
Enter the x, y and z parts of two vectors, a and b. The calculator expands the 3 × 3 determinant with i, j and k on the top row to find a × b, and shows each part. It also gives the magnitude, which equals the area of the parallelogram the vectors make, the dot product, the angle between the vectors and a unit vector perpendicular to both.
Quick explanation: the cross product is a new vector at right angles to both a and b.
- Direction: follows the right-hand rule.
- Length: |a||b|sin θ, the parallelogram area.
- Order matters: b × a = −(a × b).
How to Use the Cross Product Calculator
- Enter the x, y and z parts of vector a.
- Enter the x, y and z parts of vector b.
- Use 0 for any missing part.
- Press Calculate.
- Read a × b, its magnitude, the angle and the steps.
Core Formulas
- Cross product: a × b = ⟨a₂b₃ − a₃b₂, a₃b₁ − a₁b₃, a₁b₂ − a₂b₁⟩
- Magnitude: |a × b| = |a| |b| sin θ
- Dot product: a · b = a₁b₁ + a₂b₂ + a₃b₃ = |a| |b| cos θ
- Triangle area: ½ |a × b|
- Unit normal: (a × b) ÷ |a × b|
Key Terms
- Vector: a quantity with size and direction, written ⟨x, y, z⟩.
- Cross product: a vector perpendicular to two vectors, with length equal to their parallelogram area.
- Dot product: a number equal to |a||b|cos θ.
- Magnitude: the length of a vector.
- Right-hand rule: point fingers along a, curl toward b, and your thumb shows a × b.
Worked Example
Find a × b for a = ⟨1, 0, 0⟩ and b = ⟨0, 1, 0⟩.
- i part: 0 × 0 − 0 × 1 = 0
- j part: 0 × 0 − 1 × 0 = 0
- k part: 1 × 1 − 0 × 0 = 1, so a × b = ⟨0, 0, 1⟩, which is the z-axis
Real-Life Examples
- Physics: torque is τ = r × F, and magnetic force is F = qv × B.
- Area: the triangle with sides a = ⟨2, 3, 4⟩ and b = ⟨5, 6, 7⟩ has area 3.674235.
- 3D graphics: the normal to a surface comes from the cross product of two edges.
- Plane equation: the normal of a plane through three points is the cross product of two edge vectors.
Cross Product vs Dot Product
- Cross product: gives a vector, largest when the vectors are perpendicular.
- Dot product: gives a number, largest when the vectors point the same way.
- Zero results: cross is zero for parallel vectors, dot is zero for perpendicular ones.
Cross Products of Unit Vectors
Read across: row × column. For example, i × j = k and j × i = −k.
| × | i | j | k |
|---|---|---|---|
| i | 0 | k | −j |
| j | −k | 0 | i |
| k | j | −i | 0 |
Key Properties
- Anti-commutative: a × b = −(b × a).
- Parallel vectors: the cross product is the zero vector.
- Perpendicular: (a × b) · a = 0 and (a × b) · b = 0.
- Only in 3D: the usual cross product is defined for three-dimensional vectors.
Common Mistakes to Avoid
- Swapping the order. b × a points the opposite way to a × b.
- Forgetting the minus on the j part. With cofactor expansion, the j term is subtracted.
- Mixing up cross and dot. One gives a vector, the other a number.
- Using 2D vectors directly. Add z = 0 first.
- Taking the magnitude as the area of a triangle. The triangle is half the parallelogram.
Frequently Asked Questions
Use ⟨a₂b₃ − a₃b₂, a₃b₁ − a₁b₃, a₁b₂ − a₂b₁⟩, or expand the determinant with i, j and k.
A vector at right angles to both vectors, with length equal to the parallelogram area they span.
No. a × b = −(b × a).
The zero vector, since sin 0° = 0.
Set z = 0. The result points along the z-axis, with z-part a₁b₂ − a₂b₁.
Use cos θ = (a · b) ÷ (|a| |b|). The calculator shows it.
|a| |b| sin θ.
Half the magnitude of the cross product of two side vectors.
k. Also j × k = i and k × i = j.
With your right hand, point along a and curl your fingers toward b. Your thumb points along a × b.
In physics for torque and magnetic force, and in 3D graphics for surface normals.
Yes. They are two names for the same operation.
References & Sources
| Source | Used For | Link |
|---|---|---|
| Wikipedia, Cross product | Definition, determinant form and properties. | https://en.wikipedia.org/wiki/Cross_product |
| OpenStax, Calculus Volume 3, 2.4 The Cross Product | Free textbook section with worked examples. | https://openstax.org/books/calculus-volume-3/pages/2-4-the-cross-product |